Campaign management for Dungeon Masters

Your world runs on time. Now you can keep it.

Chronkeeper tracks the in-game clock, the roads between towns, and everything your party does along the way, with mechanical precision. You spend less of the session on bookkeeping and more of it with your players.

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Less arithmetic. More adventure.

Chronkeeper handles the rules-of-the-world bookkeeping that slows a session down, so the consequences of every choice land exactly when they should.

  • Time that keeps itself

    Every rest, battle, forage and journey moves the clock by exactly the right amount. A long rest is eight hours; identifying an item takes two minutes. You never do the arithmetic again.

  • A calendar for your world

    Name your own months, weekdays and seasons. Chronkeeper always knows the date, the hour and the season, whether your world borrows a calendar or invents its own.

  • Journeys with weight

    Connect your locations with routes, then choose how the party travels: on foot, on horseback, by cart, by oar, under sail or on the wing. The time on the road is worked out for you, and encounters are checked along the way.

  • Every session on the record

    Rolls, rests, fights, travel and notes land in a running log stamped with in-game time. "What happened last session?" finally has an answer. Undo an entry and the clock rewinds with it.

  • A crafting engine you defineAdept

    Write your own recipes from your own ingredients: what it takes, what it makes, how long it sits on the bench. Your world decides what a healing draught costs, not a rulebook.

  • Roll tables that follow you

    Build tables for weather, rumours, treasure and trouble, with entries that can send you on to another table. They belong to you, not to one campaign, so the table you wrote years ago rolls again in the next game, at any table, online or around a kitchen table.

Explore every feature

Your next session starts on time.

Set up your first campaign in minutes. It's free to start.