Release notes

What's changed in Chronkeeper, release by release.

  1. 1.0.0

    Chronkeeper 1.0 is here

    Chronkeeper 1.0 is live. It’s a campaign manager built for the DM’s side of the screen: the bookkeeping that keeps a world consistent, so you can spend the session running the game instead of tracking it.

    A living log of your campaign

    Every rest, battle, journey and custom event is recorded in your campaign’s activity log as it happens. When a player asks “wait, how long ago did we leave the city?”, the answer is already written down.

    Precise in-game time

    Each event moves your campaign’s clock forward by exactly the time it takes. A long rest, a day’s travel between two locations, a skirmish or an epic battle each advance the calendar by their own duration, and you can set your own for anything else. Made a mistake? Remove the event and the clock rewinds with it.

    Time runs on your world’s calendar: your months, your weekdays, your seasons.

    Crafting, your way

    The crafting engine lets you build the system your table wants rather than the one a rulebook hands you. Create your own ingredients and recipes, stock loot tables with the materials your world offers, and let players track their crafting projects as they gather what they need. You design the depth; your players get something simple to use.

    Custom ingredients and recipes are part of the Adept plan.

    Also in 1.0

    • Players and characters for each campaign
    • Locations and travel routes
    • Roll tables you can reuse across campaigns
    • A built-in dice roller

    Get started

    Chronkeeper is free to start, with up to two active games. See the plans, or sign in with Google and create your first campaign.