
Time that keeps itself
Every rest, battle, forage and journey moves the clock by exactly the right amount. A long rest is eight hours; identifying an item takes two minutes. You never do the arithmetic again.
Features
Chronkeeper handles the rules-of-the-world bookkeeping that slows a session down, so the consequences of every choice land exactly when they should.
The bookkeeping a living world needs, kept for you between sessions.

Every rest, battle, forage and journey moves the clock by exactly the right amount. A long rest is eight hours; identifying an item takes two minutes. You never do the arithmetic again.

Name your own months, weekdays and seasons. Chronkeeper always knows the date, the hour and the season, whether your world borrows a calendar or invents its own.

Connect your locations with routes, then choose how the party travels: on foot, on horseback, by cart, by oar, under sail or on the wing. The time on the road is worked out for you, and encounters are checked along the way.

Rolls, rests, fights, travel and notes land in a running log stamped with in-game time. "What happened last session?" finally has an answer. Undo an entry and the clock rewinds with it.
A crafting system you define, built to pull players into the world between fights.

Write your own recipes from your own ingredients: what it takes, what it makes, how long it sits on the bench. Your world decides what a healing draught costs, not a rulebook.

Stock loot tables with your ingredients and let the dice decide what the party finds. Rarity is yours to set, so the rare reagent stays rare and a hoard can turn into next season of crafting.

Characters carry their own crafting projects, gathering and preparing components as the days pass. Players stop waiting on downtime and start planning their character's future.
The everyday tools, kept in the same place as your campaign.

Build tables for weather, rumours, treasure and trouble, with entries that can send you on to another table. They belong to you, not to one campaign, so the table you wrote years ago rolls again in the next game, at any table, online or around a kitchen table.

A dice roller built into the campaign, with the critical hits written straight into the log. No tab to switch to, no roll that goes unrecorded.
Set up your first campaign in minutes. It's free to start.